Hi! I’m a Junior 3D Character Artist focused on crafting high-quality characters for film and game cinematics. I’m passionate about creating detailed, realistic models and enjoy every step of the process. My skill set spans organic sculpting and hard-surface modeling, texturing, rigging, animation, rendering, and compositing. I have a strong interest in anatomy and visual storytelling, always aiming to bring characters to life in a way that fits the tone and style of each project. I'm also comfortable working in a team and thrive in dynamic, fast-evolving production environments. Currently, I’m looking for opportunities in the film and animation industries, where I can contribute my creativity and technical skills to high-end productions.